edge = value at the rim, → center = value at the heart.
Equal columns (or distortion 0:0) = uniform — perfect circles all the way in.
~ opens the curve editor for that row.
curve
drag points · click to add · dblclick to remove · y maps edge→center range
colors set the single-shape circles; multi-shape overlaps are a perceptual mix of them (in the chosen mix space). background fills behind everything; stroke color is the separator between regions/slices (solid & sliced only). alpha 1 = opaque.